The show.
Cue The Music pits two teams of celebrity guests against each other over five rounds of musical multiple choice questions and answers spanning an array of different genres and tastes.
Cue The Music pits two teams of celebrity guests against each other over five rounds of musical multiple choice questions and answers spanning an array of different genres and tastes.
Time played a crucial role, with beams racing across an LED floor towards the contestants, who cast their votes by jumping and stomping. Numerous displays throughout the set show the questions on cue, beams tracking time, visual effects and score keeping. All this had to be managed by a database that could be quickly updated with new questions, songs and scores between shows.
Time played a crucial role, with beams racing across an LED floor towards the contestants, who cast their votes by jumping and stomping. Numerous displays throughout the set show the questions on cue, beams tracking time, visual effects and score keeping. All this had to be managed by a database that could be quickly updated with new questions, songs and scores between shows.
Time played a crucial role, with beams racing across an LED floor towards the contestants, who cast their votes by jumping and stomping. Numerous displays throughout the set show the questions on cue, beams tracking time, visual effects and score keeping. All this had to be managed by a database that could be quickly updated with new questions, songs and scores between shows.
Blocks also ran all timing aspects of the game, score keeping and the custom database for quickly updating questions, answers and content. WATCHOUT was used to drive the displays, incorporating dynamic content streamed from the Blocks server in real time using custom designed HTML5 templates.
Blocks also ran all timing aspects of the game, score keeping and the custom database for quickly updating questions, answers and content. WATCHOUT was used to drive the displays, incorporating dynamic content streamed from the Blocks server in real time using custom designed HTML5 templates.
TOMAS ÅKERSTEDT
HEAD OF DEVELOPMENT
FREMANTLEMEDIA SWEDEN
• PIXILAB Blocks Server running the game engine and user interface.
• Dataton WATCHOUT (4 outputs) and a Dynamic Image Server.
• LED wall processor.
• LED display floor, main screen, DJ-booth and fake speakers.
• 8 hard-wired buttons on floor for contestant interaction.
• Executive Producer & Concept Design: Christoffer Lantz at fremantlemedia.se
• Concept Design: Per Blankens
• Head of Development & Sales:
Tomas Åkerstedt at fremantlemedia.se
• Systems Integration: Tobias Loberg at mediatecgroup.com
• Clients: fremantlemedia.se, fremantlemedia.pt, fremantlemedia.fi
• From the show (in Portuguese): http://sic.sapo.pt/Programas/agarra-a-musica